# ${NAME} usage

## Blueprint

1. Create new/open a material and check off the Use with Virtual Heightfield Mesh _(this is to prevent the compute shader from being compiled against every material in the engine)_
2. Right-click in any blueprint editor and add the node: "Execute Base Material Compute Shader"
3. Pass in a context actor (run "Get Actor By Class" and set the class to "Actor")
4. Enjoy, and get digging into the code

Feel free to delete this file
